- I beat the game with only two attributes at 100, blade and alteration. You do not need them that high at all, nor do they help you get achievements. Of course attributes that high will help. A blade of 100 (add a few enchanted items and its at 120) will destroy someone very quickly. The advantage to higher attributes is when they offer you a new technique like dodging in agility or zooming.
- Morrowind - Attributes A character's mental, physical, and magical abilities are modeled by eight primary attributes. Primary attributes range from 0-100, but can be changed by magic, potions, or disease.
- Weakness to fire 100% (attribute) Health +2 points for 30 seconds (spell) The weakness to fire 100% is a pretty big hit, but don't expect to be confronted with too many fire casters.
- Morrowind
- Oblivion
No more artificially raising useless skills to get +5 multipliers for your attributes when you level up. Instead, attributes rise automatically based on skill usage. It also removes the skill/attribute cap: You can continue to raise your skills and attributes above 100, though it will go slower.
I too was once a Skyrim player…
After two or three hundred hours in Skyrim, things start to simmer down. The game has taken over your waking life, and little snippets of dialogue and lore float into your mind when trying to do other things. You identify a little too much with that Onion article. Playing Skyrim itself is no help—the NPCs are content with their cold sad lives, the enemies and loot are unchanging, and the remaining quests in your journal are radiant or glitched. You’ve tried starting a new file to rekindle your interest, but it wasn’t enough. Your love and immersion for the game and its world was sadly bigger than the game. Is the answer grief counseling? Learning to move on? Buying Elder Scrolls Online? No! The answer is moving backwards in the series. It might be daunting—searching “Oblivion” and “Morrowind” in Google Images and scrolling through the results can lead to some understandable grumbling. It’s not as pretty…nothing’s going to fill the hole Skyrim carved into my heart.
The good news is, they will! While Skyrim is its own thing, it’s also just one tendril of the bigger unit that is The Elder Scrolls. With only five games over seventeen years, every game is significantly different from one another and worthy of recognition on its own terms—The Elder Scrolls isn’t like some other series of video games where each year’s new game effectively replaces the game before it. If you’re like me, you’ll find out all the things you liked about Skyrim were actually things you like about The Elder Scrolls, and you’ll stop seeing Skyrim as the cream of the crop and instead one-fifth of the cream of the crop.
Even so, I won’t deny the earlier games are hard to get into at first. By writing a starting guide, I hope to remove some early-game confusion and inspire some motivation on why these games are worth playing in the first place. I won’t go over any quests or tell you how to play the game, but I’ll try to give the kind of helpful overview I would’ve wanted as a new player.
Morrowind Attributes Cap
![Fortify Fortify](/uploads/1/2/7/7/127777863/638199417.png)
Restore Attribute Morrowind
[Note: I’m not forgetting Daggerfall, Arena, and the spinoffs—they’ll get their own guide later. Probably not the phone games though.]